// import { _decorator, Component, find, input, Input, EventKeyboard, KeyCode, SpriteFrame, director, } from 'cc';
// import YangLeGeYang_GameManager from '../../SubGame/YangLeGeYang/Script/Manager/YangLeGeYang_GameManager';
// import ChengYu_Main from '../../SubGame/ChengYu/game/ChengYu/Script/XXL/Manager/ChengYu_Main';
// import JiuJiuXiaoDongWu_GameManager from '../../SubGame/JiuJiuXiaoDongWu/Script/JiuJiuXiaoDongWu_GameManager';
// import { LianLianKan } from '../../SubGame/LianLianKan/script/LianLianKan';
// import DaoShuiPaiXu_GameManager from '../../SubGame/DaoShuiPaiXu/Script/DaoShuiPaiXu_GameManager';
// import RuntimeScrollSaverSimple, { GLOBAL_MAP_NAME } from '../UI/RuntimeScrollSaver';
// import UI from './UI';
// import SandBlast_LosePanel from '../../SubGame/SandBlast/Script/SandBlast_LosePanel';
// import { Game } from '../../SubGame/SandBlast/Game';

// const { ccclass, property } = _decorator;

// @ccclass('SSS_InputManager')
// export default class SSS_InputManager extends Component {
//         static Instance: SSS_InputManager;

//         onLoad() {
//                 SSS_InputManager.Instance = this;

//                 input.on(Input.EventType.KEY_DOWN, this.onKeyDown, this);
//                 // input.on(Input.EventType.KEY_UP, this.onKeyUp, this);
//         }

//         async onKeyDown(event: EventKeyboard) {
//                 if (event.keyCode == KeyCode.ARROW_UP || event.keyCode == KeyCode.KEY_W) {
//                         // console.log(`up`);
//                         // SS_GameManager.Instance.上一关();
//                 }
//                 if (event.keyCode == KeyCode.ARROW_DOWN || event.keyCode == KeyCode.KEY_S) {
//                         // console.log(`down`);
//                         // SS_GameManager.Instance.下一关();
//                 }
//                 if (event.keyCode == KeyCode.ARROW_LEFT || event.keyCode == KeyCode.KEY_A) {
//                         // console.log(`left`);
//                         // SS_GameManager.Instance.上一关();
//                         YangLeGeYang_GameManager.Instance?.上一关();
//                         ChengYu_Main.Instance?.上一关();

//                         JiuJiuXiaoDongWu_GameManager.Instance?.上一关();
//                         LianLianKan.Instance?.上一关();

//                         DaoShuiPaiXu_GameManager.Instance?.上一关();

//                         // LianLianKan_GameData.CurrentLevelIndex--;
//                         // let currentSceneName = director.getScene().name;
//                         // director.loadScene(`LianLianKan_Game_Scene`);
//                 }
//                 if (event.keyCode == KeyCode.ARROW_RIGHT || event.keyCode == KeyCode.KEY_D) {
//                         console.log(`right`);
//                         // SS_GameManager.Instance.下一关();

//                         YangLeGeYang_GameManager.Instance?.下一关();
//                         ChengYu_Main.Instance?.下一关();

//                         JiuJiuXiaoDongWu_GameManager.Instance?.下一关();
//                         LianLianKan.Instance?.下一关();

//                         DaoShuiPaiXu_GameManager.Instance?.下一关();

//                         // LianLianKan_GameData.CurrentLevelIndex++;
//                         // let currentSceneName = director.getScene().name;
//                         // director.loadScene(`LianLianKan_Game_Scene`);
//                 }

//                 if (event.keyCode == KeyCode.SPACE) {
//                         // console.log(`空格`);

//                         Game.instance.overGame();

//                         // UI.Instance.CreatePanel_sub(`SandBlast_Prefab`, `UI/SandBlast_LosePanel`, SandBlast_LosePanel);

//                         console.log(`GLOBAL_MAP_NAME`, GLOBAL_MAP_NAME);

//                         // JiuJiuXiaoDongWu_GameData.fitToScreenWithRotation(JiuJiuXiaoDongWu_GameManager.Instance.container);

//                         // LianLianKan.Instance.onVictory();
//                 }

//                 if (event.keyCode == KeyCode.ESCAPE) {
//                         // SS_UIManager.Instance.CreatePanel(`UI/SettingPanel`, SettingPanel);
//                 }
//                 if (event.keyCode == KeyCode.NUM_1) {
//                         console.log("num1");

//                         RuntimeScrollSaverSimple.Instance.保存()
//                         // RuntimeScrollSaverSimple.Instance.读取()
//                         // JiuJiuXiaoDongWu_GameData.centerHorizontally(JiuJiuXiaoDongWu_GameManager.Instance.container);
//                         // SS_GameManager.Instance.成功()
//                         // UI.Instance.CreatePanel_sub(`TurkishTetris_Prefab`, `UI/TurkishTetris_LosePanel`, TurkishTetris_LosePanel);
//                 }
//                 if (event.keyCode == KeyCode.NUM_2) {
//                         console.log("num2");
//                         // SS_GameManager.Instance.失败()
//                         // RuntimeScrollSaverSimple.Instance.保存()
//                         RuntimeScrollSaverSimple.Instance.读取()
//                 }
//                 if (event.keyCode == KeyCode.NUM_3) {
//                         // console.log("num3");
//                         // SS_AudioManager.Instance.pause();
//                 }
//                 if (event.keyCode == KeyCode.NUM_4) {
//                         // console.log("num4");
//                         // SS_AudioManager.Instance.resume();
//                 }
//         }

//         // onKeyUp(event: EventKeyboard) { }
// }